Saturday, December 8, 2012
White Paper
Introduction:
Education is becoming more
competitive. Teachers around the world are
questioning how to generate the next Einstein, Gershwin, and Cummings. A mathematician, musician, and poet sent
forth to grace society with brilliance.
However, why not strive for something greater? A super student who has the ability to converge
desired talents and abilities to gain a higher understanding. Better yet, a classroom full of students who
excel in all areas of the curriculum and embody intellectual abilities. Geniuses.
“Any intelligent fool can make things bigger and more complex... It
takes a touch of genius - and a lot of courage to move in the opposite
direction,” said Einstein. How do you make a genius?
Changing Traditions:
Classrooms all have commonalities. Comparisons can be made between brick walls,
desks in neat rows, and #2 pencils.
Students all receive an education in math, reading, writing, science and
social studies. The traditional
organization and delivery of education has been consistent for years upon
years. But growth will not occur without
change. “To change means to learn new patterns of
attention. To look at different things, and to look at them differently;
to learn to think new thoughts, have new feelings about what we experience” (359,
Csíkszentmihályi). Education is not a static
ritual, but rather a living, limitless, continuation of understanding connected
to the well being of society. It is
imperative that common educational traditions are broken down with the
introduction of creativity. The time has
come to foster creative individuals in an effort to make geniuses. How do
you teach creativity?
Creative License:
Creativity
is not divided between the haves and the have-nots. It is a skill that can be developed over time
in anyone, anywhere. “People in every
creative endeavor use a common set of general-purpose thinking tools in an
almost infinite variety of ways. These
tools reveal the nature of creative thinking itself; they make surprising
connections among the sciences, arts, humanities, and technologies…” (Preface,
Root-Bernstein). The book of origin, Sparks of Genius, denotes a combination
of tools: Perceiving, Patterning, Abstracting,
Embodied Thinking, Modeling, Playing, and Synthesizing. All of which impart creative thinking. “At the level of creative imagination,
everyone thinks alike.” Where do we start?
The Very Beginning:
Young boys and girls are
thrust into the hands of educators at an early age. This primary education lays the pathway for
thinking about thinking. Students must
be led in the right direction from the very beginning so that creative habits
become the habits. My first grade
classroom is the ideal starting place to implement Root-Bernstein’s Tools of
Creativity.
Perceiving:
Perceiving is the act of
interpreting what you observe in context.
Perceptions change based on a variety of conditions such as environment,
prior knowledge, or outside influences.
Young eyes are constantly observing their environments as they shape
their understandings. What my students
see most often is what they will most often remember. Student perceptions are so important to
building connections between background knowledge and new knowledge at school.
Therefore, linking classroom academia to the real world broadens these
perceptions. In my classroom an addition
symbol is linked to the volume button on a television remote. Both increase a product. Letter sounds are linked to childhood
favorites like McDonalds, and Sponge Bob. “We cannot focus our attention unless we know
what to look at and how to look at it” (42, Root-Bernstein). Changing perceptions in a creative way in an
effort to cement understandings makes teaching and learning powerful.
Patterning:
Patterns are one of the first
concepts covered in elementary school due to their presence in most every
learning domain. My first grade students
are encouraged to seek out and apply patterns to better understand a variety of
content. Patterns can be discovered in
repetitious books, familiar songs, and on number grids that help with
addition. “Nurtured patterning skills
are at the root of the success of many artists, scientists, and professionals
in various occupations” (Sparks of Creativity Wiki). Seeking patterns and building connections
across areas of studies will enrich student understanding in my classroom and
encourage creativity.
Abstracting:
Abstractions are different representations
that hold the same meaning. Abstractions
in elementary school help to yet again build connections. Many first grade students in my classroom
abstract content to gain a common ground.
Their bodies become a stick figure, the word love turns into a heart,
and numbers become corresponding blocks.
Nietzsche stated, “The more abstract the truth you wish to teach, the
more you must allure the senses to it.” Turning
big, complex ideas into something that can be felt, manipulated, and
communicated will bring meaningful teaching into the classroom.
Embodied Thinking:
Embodied thinking is engaging
your body in the act of problem solving.
Embodied thought can happen whether you are solving the problem of art,
music, or math. Young students are whole
body individuals. Their excitement comes
out in jumping up and down, their anger shows up in swift kicks, and love can
be felt with a hug. Therefore, it is
important to use this natural form of communicating to solve problems across
the curriculum. In my classroom, hopping
on a life-sized number line can solve a complex number sentence and humorous
picture books can evoke laughter. “Mind
and body are one, and we must learn how to facilitate and make use of the
interconnections (174, Root-Bernstein).
Modeling:
The purpose of a model is to
represent an object or idea that is most often too large or too small to
grasp. Using models creates a common
understanding between imagination, visualization, and physical
representation. Modeling in the
classroom links the skills of perception with abstractions. In my classroom, students model story problems
with Unifix cubes, they tell a tale with puppets, and build maps with the help
of Legos. Encouraging students to model
their thinking is a way of making internal thoughts into hands-on creations
that can be used as a learning tool by a wider audience.
Playing:
Play is fun! Play occurs at every age as a way of actively
engaging with others in a risk free environment. Plato enlightened, “Do not…keep children to
their studies by compulsion but by play.”
Learning can and should be fun in the classroom. Play is a tool that supports student
engagement in such a creative way that learning becomes natural. I use play in my classroom during Math
Workshop to make new learning accessible to everyone through the use of games
like War, Bingo, and Sorry. This way
number sense becomes something enjoyable and cooperative.
Synthesizing:
Synthesizing is the act of
coming together to gain an insightful understanding across modalities. “No
major problem facing the world today can be boxed neatly between a single discipline
or approached effectively by analysis, emotion or tradition alone. Innovation is always transdisciplinary and
multimodal” (314, Root-Bernstein). There
are so many puzzle pieces to education, but the focus should not be on
individual pieces but the picture as a whole.
All disciplines in my classroom must be connected in order to form a
perfect understanding. The days schedule
should not be broken up by traditional standards: reading, writing and
arithmetic. The integration of subjects is
key to not only building connections in the classroom but building connections
in the brain as well. “Creativity is
just connecting things. When you ask creative people how they did something,
they feel a little guilty because they didn’t really do it, the just saw
something. It seemed obvious to them after a while,” Steve Jobs.
A Creative Education:
The competition in education
is between tradition and creativity.
Both have a place as learning grows and changes, but only creativity can
organically meet the needs of all students.
A synthesized education must start today in all grades but especially at
the beginning of this race to enlightenment.
Students just starting school must be shown the tools of perceptions,
patterns, abstractions, embodied thought, models and purposeful play so that these
skills can be applied now. This is an
urgent task that requires immediate attention for a higher understanding by
administrators, teachers and students as a collective whole. “After creative energy is awakened, it is
necessary to protect it. We must erect
barriers against distractions, dig channels so that energy can flow more
freely, find ways to escape outside temptations and interruptions. If we do not, entropy is sure to break down
the concentration that the pursuit of an interest requires. Then thought returns to its baseline
state-the vague, unfocused, constantly distracted condition of the normal mind”
(351, Csíkszentmihály).
Immediate Sources:
Csikszentmihalyi, Mihaly. Creativity:
Flow and the Psychology of Discovery and Invention. New York:
HarperCollinsPublishers, 1996. Print.
Root-Bernstein, Robert Scott.,
and Michèle Root-Bernstein. Sparks of Genius: The Thirteen Thinking
Tools of the World's Most Creative People. Boston, MA: Houghton Mifflin,
1999. Print.
"Introduction."
Sparks of Creativity. N.p., n.d. Web. Dec. 2012.
"CEP 818." CEP 818.
N.p., n.d. Web. Dec. 2012.
Subscribe to:
Posts (Atom)